Info

Arcade Castle: A Gaming Podcast

Welcome! You've reached the home of the Arcade Castle Podcast, a podcast that looks a little at video games, a little at board games, and those things that got a little bit of both. While most podcasts tend to look at the latest and greatest, we have opted for a far darker path through the sprawling realms of digital and analog games. For lying between the two genres is a pile of games few dare to play, games that often defy categorization. Bizarre chimeric creations and licensed games abound here. Found in thrift stores and online, studying these games will be a global effort a countries across the planet send these objects to the Arcade Castle for examination. Why do we do this? To determine how well these board games capture the essence of their parent franchise. To see how the strategies, gameplay, game mechanics, player challenges, and player roles are translated from the digital realm of video games to the analog base of the board game. Can we learn anything about design and gameplay by comparing how a single franchise is represented in two different mediums? Can one inform the other? That, and who doesn't love board games and video games?
RSS Feed Subscribe in Apple Podcasts
Arcade Castle: A Gaming Podcast
2019
May
March
February
January


2018
October
September
July
June
April
March
January


2017
August
April
March
January


2016
August
April
March


Categories

All Episodes
Archives
Categories
Now displaying: Page 1
Jan 20, 2019

In Episode 17 of the Arcade Castle Podcast, Arcade Castle learned to be wary of having guests on the show when their star guest, Kirby, decides that John and Patrick are more suited for consumption than communication and, after surviving the expansive void that is the fluffy interior of Kirby, Arcade Castle finds itself stranded in Dream Land as Kirby collapses from the powers he absorbed from John and Patrick.

Stranded in the Whispy Woods, Arcade Castle decides the best way to pass the time while Kirby recovers is to play two Kirby themed card games by playing Kirby No Copitoru! (aka the Kirby Copy Abilities Battle! Card Game) from 2015 and the Kirby Sweets Party Board Game from 2017, both of which were published by Ensky in conjunction with HAL Laboratories and Nintendo.

In Kirby No Copitoru! Players start off as a basic Kirby character in this mini-deck building game. As players defeat enemies from the different colored suits (Green, Red, Blue, Yellow) shuffled together into the main enemy deck, players are able to obtain new Kirby abilities for their deck matching the suit(s) of the enemy(ies) they defeated. In subsequent rounds, players will be able to play these new cards to enact powerful abilities that will allow them to defeat some of the most powerful enemies in the game, including King Dedede. As players collect Kirby ability cards and defeat enemies, they will slowly collect victory points and, by the end of round 7, the player with the most victory points is the winner!

The second card game Arcade Castle played while waiting for Kirby to come out of his coma was the Kirby Sweets Party board game. In this game, players are collecting ingredients to complete sweets in preparation for the Sweets Party. However, if they don't complete their sweets or invite the wrong guests they may find victory hard to achieve!

In this unexpected 'On the Road' episode, Arcade Castle looks at the history and impact of the Kirby franchise from its inception to the most recent titles in the franchise on the Nintendo Switch. They talk about the evolution of the pink puffball as well as look at the wide variety of games Kirby has been in and how, appropriately enough, Kirby is able to absorb whatever game genre throws at him and use it to great success.

 

Episode Outline:

 

00:00-25:00 - Arcade Castle takes an in-depth look at Kirby the character, and Kirby the franchise as they take a look at the videogame franchse from past to present as well as look at the other cultural offerings Kirby has to offer. In addition, another segment of Once Upon a Powerup discusses how Kirby got his name.

25:00-50:00 - Arcade Castle looks at the first card game of the day by playing and discussing the Kirby No Copitoru! card game. Explaining the rules, its strengths, its weaknesses, and how to improve it (if possible).

50:00 - 75:00 - Arcade Castle turns its attentions to the second title played today: The Kirby Sweets Board Game. In addition to playing and critiquing the board game, Arcade Castle invites one of the members of Board Game Blitz onto the podcast to talk about their love for Kirby as well as their thoughts on the Kirby Sweets Party Board Game in a new segment called Fuzzy Memories. After giving their final recommendations, Arcade Castle attempts to find a way to leave the Whispy Woods and get back to Arcade Castle in time for Episode 18. 

 

If, after listening to the podcast, you desire more, you can find us at: www.arcadecastle.blogspot.com

Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram!

You can contact us at: contactarcadecastle@gmail.com

Also, if you like the new theme song, check out Tony Robot! https://www.facebook.com/louisvilletonyrobot/

 

0 Comments
Adding comments is not available at this time.