On this rainy day in April, The Arcade Castle decided to distract themselves from the boredom and woes that only come from being stuck inside during rainy weather. Searching through the archives they come across a game that reminds them of their youth; halcyon days filled with designing cities, relaxing music, and bulldozing schools and libraries to get a higher population count.
However, as they open the game and begin reading the extensive tome that acts as the rulebook to playing this game, will Arcade Castle be overjoyed, or underwhelmed, by this mid-90s card game by Mayfair Games and Maxis Games? Can the budding city of ArcadeCastleopolis survive disaster?!
In this (slightly delayed) episode, Arcade Castle examines SimCity The Card Game. In stores from 1994 to 1995, this CCG saw several starter sets and trading card paks. But can this game live up to players' expectations? Does this card game sucessfully capture the strategy and gameplay from the video game series?
00:00-15:00: Discussion about the SIM franchise and how SimCity as a videogame works. Once Upon a Powerup: The Story of Will Wright and the Simulated City.
15:00-35:00: Examination of the rules and gameplay of SimCity: The Card Game.
35:00-52:00: Comparing SimCity: The Card Game to the SimCity franchise. How do both games function? What core gameplay mechanics and strategies drive each in turn? What expectations do videogamers bring to the table when playing SimCity: The Card Game? Does this card game meet those expectations?
52:00-64:00: Breakdown Discussion: How faithful should a licensee be when they are adapting a videogame into a boardgame or card game? Can you truly adapt a video game from digital into analog?
If, after listening to the podcast, you desire more, you can find us at: www.arcadecastle.blogspot.com
Also, if you like the new theme song, check out Tony Robot! https://www.facebook.com/louisvilletonyrobot/